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This is a really cool idea, and quite innovative, it's quite good being your first game, good job on completing!

This concept could make a good game, but right now it lacks quite a few things. I would add an incentive for the playing, and make the threat more of a threat. Right now it's just tipping over due to what I presume is gravity? But it doesn't get harder and isn't challenging enough, it also isn't smooth but someone below already covered that. Maybe having multiple things to care about would be cool and it would be a game of coordination? And also having something to keep track of how well we are doing, maybe points or a timer, or a countdown so that we are rewarded when we hold it up for long enough. Another thing is that personally I don't think that it should be random, I think if it's just always tipping to one side and the player has to just keep on going against gravity to keep it balanced is good and challenging enough.

Right now I like how it's tipping to one side, instead of just being random, so there's a force going against the player, and the resistance is the enemy of the game, therefore already has some foundation. I think if you keep on working on it and polish it more it can become quite a fun game. Good job!


Would also appreciate it if you checked out our game, we still need a few more ratings, thanks!
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