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A jam submission

The Balance BetweenView game page

Keep the dial balanced between Chaos & Order. (not for mobile)
Submitted by canibalstalker (@canibalstalker) — 2 hours, 13 minutes before the deadline
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The Balance Between's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#9382.4753.500
Game Design#13211.8862.667
Theme#15021.5322.167
Overall#15151.4732.083
Audio#16230.9431.333
Graphics#16591.0611.500
Fun#16930.9431.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The timed randomness and sliding movement can be chaotic.

Did you write all the code yourself and made all the assets from scratch?
Yes, though I used GameMaker Studio 2.

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Comments

Submitted

This is a really cool idea, and quite innovative, it's quite good being your first game, good job on completing!

This concept could make a good game, but right now it lacks quite a few things. I would add an incentive for the playing, and make the threat more of a threat. Right now it's just tipping over due to what I presume is gravity? But it doesn't get harder and isn't challenging enough, it also isn't smooth but someone below already covered that. Maybe having multiple things to care about would be cool and it would be a game of coordination? And also having something to keep track of how well we are doing, maybe points or a timer, or a countdown so that we are rewarded when we hold it up for long enough. Another thing is that personally I don't think that it should be random, I think if it's just always tipping to one side and the player has to just keep on going against gravity to keep it balanced is good and challenging enough.

Right now I like how it's tipping to one side, instead of just being random, so there's a force going against the player, and the resistance is the enemy of the game, therefore already has some foundation. I think if you keep on working on it and polish it more it can become quite a fun game. Good job!


Would also appreciate it if you checked out our game, we still need a few more ratings, thanks!
↓↓

Submitted

Congrats on completing your project in one week. No matter the game, it's an accomplishment :)

I'm sure a lot of the feedback you will receive will sound obvious, but hearing it from other people can help reinforce your learning for the next game you make. 

The core concept here is worthy of a game. Adding some sort of score or timer at the top of the screen would take this from a little demo to feeling more like a complete game. Also, I'm not familiar with GMS2, but it's a totally valid game engine for jams. No need to qualify your answer to the second question above :)

It looks like you're using a timer to subtract an amount of rotation from the dial, right? Could you adjust your code to set an update point at an interval, then every frame, rotate slightly towards it? That might make the random rotations feel a lot smoother and help your game feel more polished. 

Again, congrats on finishing this in a week. I hope you keep jamming and keep making games!

Developer (1 edit) (+1)

Friend, your kind words mean the world to me. I am proud I finally got to publish something, no matter how small. One day, I hope to create something like yours in a week.

I totally understand your feedback and I was actually working on that before I published, but couldn't figure it out in time. Using a point for rotation is great insight as I found that using loops in an update method just maths out the total of the loop rather than going step by step. So instead of moving one degree 15 times, it just moves 15 degrees. All-in-all this was a good learning experience and I'm sure the next game will be more fleshed out and intricate and I'm excited.

And thank you for taking the time to check out my submission

Submitted

Cool games!

Developer

Thanks for the feedback

Submitted

Haha that was a couple secs of entertainment: 12:45 Keep the Balance

Developer

Hey thanks for playing anyway. And for including me in your video! I'm honored.

Submitted

I enjoyed it the very first time I played it and the I guess it bugged or something because the thing wasnt moving at all..

That was a cool idea for a game..

Developer(+1)

I'll look into that, thanks for the feedback.

Submitted

Cool game! Enjoyed it :)

Developer

thanks for the feedback

(+1)

It's an interesting mechanic. I actually like it for something like a spell duel, where you have to "keep focus" and advance your beam.

Our game: https://itch.io/jam/brackeys-6/rate/1168690

Developer

Thanks for the feedback.