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That was a pretty fun time, my dude. I like the bigger emphasis on dialogue. Your typical Metroid-like is a very cold, lonely affair, which has a time and place but sometimes I play games not to be reminded of the average day to day. 

And the emphasis on precision 360 shots is a pretty nice mechanical twist. Fun time all around.  Good luck in this cold, lonely world.

Thanks! I think sometimes I go a little bit TOO heavy on the dialogue. but I do want to make it at least some interesting part of the game. Cave Story is what I'm going for dialogue wise. Where it's not constantly bombarding you, but is there to get the story moving along.