Sorry, but what's the point of food being finite?
I'm not trolling, I'm genuinely asking in case I'm missing some game mechanic or aspect.
The game expands more and more, with more map, more travelling, more companions and more options to explore, I don't understand what is the function, logic or balance (right now it doesn't makes any, sorry to be blunt) of food becoming more scarce as the game advances .
Is it meant to work as a sort of timer? Or as a way to limit the player to add replayability?
"It's meant as a last resort, not as a sustainable means of acquiring food"
And what would be a sustainable way? Bceause there are no taverns we could eat, and food on stores are a 1 time thing, it doesn't replenishes...