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Majalis

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A member registered Sep 11, 2016 · View creator page →

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It affects the title screen and the Kitsune (she has a valentine's day skin). If you want to see it any time, you can set your computer clock to February 14th!

You can re-download - there's a hotfix up. There's an error with the Valentine's Day easter egg.

Yeah, it's a similar situation to octopus -> octopodes/octopi/octopuses. There's the native English pluralization (octopuses), the Greek pluralization since "octa" and "pous" are Greek words meaning "eight" and "foot" respectively - and the Latin pluralization, since English borrowed octopus from Latin, not Greek, which is why octopi is the older pluralization in English. I've also heard it said that "polypus" (many feet) was the name for the creature in ancient Greek, but I've also seen it said that was the name for it in classical Latin as well, so who knows.

Yep, we've been looking into that and done some prototyping!

There's an issue with our blending right now, but it'll be fixed!

Yeah, we plan on having a way to see hints for what you're missing still once we consolidate the logic around what constitutes a "scene" or a particular art or animation set. Basically exactly what you're saying there - being able to select an art or animation and toggle on or off the cage variant, or the cumming variant, etc. We have a tool like that on the development side, but getting it in game is a task we have on our plate - once that's in, the gallery won't just be open like it is now.

No worries, yeah, wish it were a little easier for players to play on mac. It needs the executable permission set.

Heya, yeah, enemies move randomly - the Smart AI in the options changes this, but it's still in the works, as it produces enemies that are a little too smart, including doing things like stalling you in grapples forever rather than lose. We're working on a version of the AI system that knows how to grapple and when to grapple, but isn't so brutally effective at it all the time.

It's the link in the monthly update post, and also in the Dropbox link post for your tier.

Your game folder should contain the jre folder, TalesOfAndrogyny.jar, TalesOfAndrogyny.json, and the TalesOfAndrogyny.exe that you run (as well as the Changelog.txt but that's irrelevant). Is that what it looks like?

It sounds like you're used to play on Cheat mode, which lets you continue after a Game Over?

Hiya, sorry, we don't check here every day, but thanks for the kind comments! We've got a small team working on ToA, but Majalis is two people.

We've made combat skippable with cheat mode activated (selectable outcomes), and currently both AI are available, but the new AI will eventually replace the old one (which is mostly just the enemies selecting their skills at random).

Yeah, we have plans to try for a steam release once story mode is playable start to finish.

al stands for "arbitrary length" - it has no fixed conversion rate to inches. It's for comparisons between different lengths and for game calculations.

You can unlock them in Ironman after unlocking them outside it and it will upgrade them - Ironman unlocked achievements have a + next to them and count for a full bonus point instead of half. Achievements won't unlock if you have cheat mode on.

Thanks, I'll check it out; this may have been fixed already, but Wrap Legs might still have a few issues, so I'll confirm.

Hair color, eye color, skin color, lip size, penis size, butt size, breast size, hair style, outfit, makeup, mouth accessory, currently.

Thanks! Glad you enjoy it!

She's in a set location - there'll be more with her soon though.

Seems that it's unloading some textures erroneously; I'll check it out. Don't see why the Dullahan Head Date would be restricted to the carriage, though.

The disconnected world maps we're going to solve when we do a pass on the World Map.

That only happens in the Harpy Divebomber encounter.

You can check your backdoor status on the character page - that might be what's doing it. It'll fix itself over time - you can also take the Focused perk to diminish or remove its effect. If you use lube, it'll happen less.

Yeah, we've been working on it for a while - and sitting on it for a couple of weeks so we could make sure the monthly release was going to work properly.

Yeah, we just did this actually - like Yanepedik said, it's about 1.4gb and is much more lightweight on android, which'll be publicly available soon.

The battle OOM crashes should be fixed next build - we've added automated texture compression to the android specific build.

Heya, think this is fixed in the new version - she should save up her stamina to keep grappling you.

What problem are you getting into when you try to extract the rar? A new one is going up tomorrow - might help.

Alright, I routed the characterEnum value through to climax an associated it with those for now - should fix that issue.

Ah, I used "hermaphroditic" because I meant actual theoretical hermaphroditic characters - snail-people and such, but since there aren't really any anyway, I clarified what was meant. Thanks for the feedback!

Yep, fixed it.

Yep, that's right.

That's right - fixed it. Thanks!

Ah, yeah, should be max.

I'm not sure exactly what the issue is here, but we'll be doing some logical passes on that Technique code so that it's clearer what's happening - right now it's difficult to parse what's happening with different types of Techniques.