There's an issue with our blending right now, but it'll be fixed!
Majalis
Creator of
Recent community posts
Yeah, we plan on having a way to see hints for what you're missing still once we consolidate the logic around what constitutes a "scene" or a particular art or animation set. Basically exactly what you're saying there - being able to select an art or animation and toggle on or off the cage variant, or the cumming variant, etc. We have a tool like that on the development side, but getting it in game is a task we have on our plate - once that's in, the gallery won't just be open like it is now.
Heya, yeah, enemies move randomly - the Smart AI in the options changes this, but it's still in the works, as it produces enemies that are a little too smart, including doing things like stalling you in grapples forever rather than lose. We're working on a version of the AI system that knows how to grapple and when to grapple, but isn't so brutally effective at it all the time.
So we currently have the futa+ option - when on, it makes several make characters into female characters. We plan, eventually, to break that out into three options: low, medium, and high masculine world tendency, so that you can specify whether a bunch of characters will be male, female, or that character's default, irrespectively. As is, there's only a few visible masculine characters and a bunch of generic ones.