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You absolutely nailed the atmosphere. Just works beautifully, no qualms on art or sound design. Thick fog, chunky textures and ominous sounds, love it.

I'm... absolutely terrible at roguelite-type games, so a lot of that was bashing my head against a wall. Quite literally, when searching for secret walls.

But generally it works. Taking out 3 axe-throwing goatmen in a single rapier strike is orgasmic. Having the rapier break on the boss when you have no alt weapons and putter about the room hitting it with a rock and waiting for death, well that's an interesting experience to have more than once.

Good luck on the full game! There's absolutely an audience for it. And love the environments. Especially the opening village.

Thanks for playing the game! Glad you liked the graphics and sound.

About the more frustrating parts: Learning how to conserve your weapons is a big part of the game, so using the traps, and even other enemies to do your job for you is a good idea. Using spells wisely, not hitting the walls and being mindful of breaking crates with your weapon instead of a kicked goat is also good.

And a little tip about the secret walls: you can guess where they are by the placement of the torches in each room.