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I had more fun than I expected. At first I'll admit I wasn't really enjoying myself, but after dying once and switching to a cowardly Vagabond I started to get into it. The ranged attacks as a main weapon with melee as a fallback was an engaging loop, I love the option to throw out a shitty punch when you're feeling pressured.

I think what this game needs is more enemy variety. A large majority of encounters feel very samey, when I walked into this one treasure room with like 20 gobloids that was awesome. Unique encounters like that which give you the opportunity to make full use of your unique gear and abilities are what will make this game memorable.

It was also really memorable to come down from the tower to do some quests and discover there are some handmade dungeons to do! That was really cool.

You've got some really strong systems here! Load this bad boy up with some content and you'll have a strong game that people could spend hours playing.