Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Been looking forwards to trying this one. 

  • I really like the mechanic of recycling cards to pay for others in that it balances narrow "counter" cards which end up useless in certain fights, which is nice because it felt like most of my deck consisted of cards like that.
  • I liked the real-time part of the game, although I wish there was a clearer visual indication when the game auto-pauses after certain things happen like playing a card. 
  • I think it would be nice to have a button that advances the time by 1 second when pressed without unpausing.
  •  I love how each personality corresponds to its playstyle, although I felt like unique resources and unique card effects made draw rng even more important. Unlike games like slay the spire where most of the deck is variations of the basic attack/block, a lot of the cards here seem to be very situational. I found myself often stalling until I drew one of the few cards that actually damaged the enemy.
  • Heals seem pretty good and there doesn't seem to be much inevitability for enemies. I felt like, for some fights, I was is almost the same position 20 turns after removing enemy cards and healing myself. If these stalemate situations are caused by my own misplays, I'd rather the enemy just kill me eventually.
  • I kept wasting a draw with a full hand. Some kind of overdraw notification or hand-size warning would be nice considering the hand ui seems to have plenty of space even when the hand is full.
  • As others have mentioned, ui readability tweaks would go a long way in making the game easier to read (highlighting playable cards in hand, placing new posts where they don't overlap or cover other ui elements etc)

Love the flavor and theme of the game and looking forwards to a fleshed-out progression system

You're right here, I was concerned about mechanical identities but kinda forgot to add the simplest baseline damaging cards, in the process. The effect is that emojis I pinned down as "having healing" have too much of it. Notifications, highlights etc. I'm already working on!