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(+1)

- music and graphics and vibe are very well done

- the turret projectiles are way too small, I didn't know what was happening at first

- make the game more forgiving (or have there be an option for making the game more forgiving). I would have kept playing if I didn't have to redo the rooms over and over again

Would love to play this in the future though, keep it up!

Thanks for playing and for putting up a video. That actually really helps see more of what needs to change. Changing the bullet sizes is one of my top priorities. I'm going to make them bigger and more easily visible so it doesn't accidentally blend in the background. That is happening a bit in the first mission with the static and the grayish floors. I'll add something to where the turrent is first introduced to show that it cannot be damaged an it always shoots. Some more text in the first area can help explain things more in depth. I honestly have no idea how I would add an easy mode to this game. If I can find a good way to do it without ruining the difficulty, I'll try to implement it. Maybe a practice mode that can be accessed in the mission select screen for each of the levels? I'm going to take everything you said and try to put it in the game in the best way.

(+1)

glad the video was helpful! I think you’re on the right track 


I would have difficulties by having variable frequency of “checkpoints” . For easy mode, checkpoint for every room (I die, I restart that room). For medium/hard mode , checkpoints every handful of rooms . Impossible mode is no checkpoints.


I feel like other games follow that format and I’d recommend that you explore it