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I tried to cheese it by spamming portals but the enemy didn't get stuck haha. Very cool concept and epic music. I think if the game was slower paced you could line up the enemy bullets to hit themselves more deliberately which may be really cool. I think that could be an idea worth experimenting with. Like a slow-paced bullet hell which is kinda a puzzle game too?

Thanks!

We initially had it so you made linked portals anywhere in space and would try to deliberately kill enemies. But the strategy always ended up being put the portals in front and behind the enemy.