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A very simplistic but also interestingly complex game.  There's some very basic mechanics that can be combined for cool effects, although they seem to be made for very specific situations which ends up making it a lot more difficult to combo them for obvious reasons.

The other thing is, the blue orbs are essentially the win button.  Well that and... the "wall running" but mainly the blue orbs (speaking from experience on that wall running there).  You can bypass basically all of the stuff by just making sure that the blue orbs give you a decent staircase, bridge, endless loop etc..

Comparing that to the limited functionality of the yellow which is basically only usable for breaking walls, and attempting to do some sort of explosive jump.  Or with the red which due to the way it's multiplying is handled, essentially flies everywhere immediately, causing it to be a little... useless.

So overall I'd say a bit of balancing between the abilities, maybe some clearer signs on what specific needs to be done, ex. completely removing the not in use color rather than lightly lowering the saturation like currently.  Otherwise though, definitely an interesting setup, I do think it would be better with a bigger sense of impending doom, say if the wall was more intimidating.. or... faster?