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Short n sweet. I do remember this from that 12 games in 12 months challenge, and I also remember it controlling somewhere between ass and biscuits, constantly fighting against the slippery movement and unreliable turning speed. 

This is a lot more fun, and the more Ikaruga-type switching is a lot snappier, but I do feel that some of the player finesse is lost in the process. Never ended up dancing with enemies so much as I was mercilessly gunning them down. Much faster/more aggressive enemies with a bigger emphasis on ranged attacks would at least encourage player movement would really up the ante.

You've got a solid shooter on your hands, slightly inspired as it is, and I like the theme. Nothing like some good old fashioned demon hunting.