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Thanks for playing!

-Cutscene skipping is planned, haven't had the chance to implement it yet though since some level changes are tied to cutscenes

-Shift is for slowing down to dodge projectiles yeah. Think I'll add some attack bonus for it though so it's less boring.

-Working on revamping the UI in general but didn't have time due to demo day deadline

-Maybe aiming direction? Or reverse aiming direction?

>Maybe aiming direction? Or reverse aiming direction

Either is fine i think as long as it's consistent.

Good luck on the game!