Thanks for playing!
-Cutscene skipping is planned, haven't had the chance to implement it yet though since some level changes are tied to cutscenes
-Shift is for slowing down to dodge projectiles yeah. Think I'll add some attack bonus for it though so it's less boring.
-Working on revamping the UI in general but didn't have time due to demo day deadline
-Maybe aiming direction? Or reverse aiming direction?