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(+1)

Reeally nice game, it reminds me of "Duet", but the control are more complex.. It could definitely use some more in-between levels, the last 2 levels were from another dimension, but this is where it became really interesting. That last one especially requires precision and coordination, but it feels really good to finish it after so many attempts.. I'd suggest a short countdown before moving when you restart, (especially for the last level, otherwise I was waiting a full circle every time). The grid background was a great idea to give the player some landmark, I should consider adding this in my own game.

Thank you very much for your instructive returns & suggestions !

The countdown would be a great addition indeed, but I think this issue is very specific to each level, considering the initial position of the ball is always the same atm. Perhaps for each specific level, I can place the blue ball departure at -90° or -180° angle from where you are supposed to go, so there will be enough time (90 -> 1s or 180 -> 2s) to anticipate the first movement. What do you think ?

I agree about more in-between levels, to "teach" how to beat some obstacles with very easy examples. 

I'm glad you appreciated the grid, that was the goal :)

(+1)

Indeed, it really hits me on that last level, since it was just slightly too fast to start moving right away. Great idea, giving 90° would be even better than a countdown in this case, it would be easier to find the right timing.