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I wish there was a bit more to it. The idea is nice but the only strategy here is either strafe and shoot the enemies ad nauseam or ignore the enemies completely and strafe to the goal. Also putting enemies at the very start makes it hard to react to them and entering the buildings in endless mode shows that the camera was not really made for this. Other than that the controls are great and I really like the aesthetic. The cutscene and UI elements are also great. Pretty good job!

Thanks for the feedback! We are planning to add more powerups and stuff in the future, we just didn't really have time in the jam. Same goes for the camera, we created a static camera and basic rotation at the very start of the jam assuming we would change it later, but when there were only 3 hours left in the jam and we had like 1 level, we kind of gave up on that endeavor.