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The controls need some work as it’s too slippery. Perhaps coyote time needs to be implemented too, as I find myself having to always come to a stop before I make a jump off the edge so that I don’t miss the timing. For the last level, the springs that kill the player at the top could have a smaller collision box, as it launched me even though I wasn’t touching it. There was a strange bug during the last jump at the end (past the hidden spring in the ground) that killed me mid-air for no reason one time. I’m also not a fan of the timer being just enough to complete the level as it forces the player to make absolutely no mistakes, which is too punishing. This would have been alright if the controls are top-notch.

With the criticism out of the way, I did manage to complete it and saw the broken heart at the end but I’m not really sure what the story is about. The aesthetic is pretty cool and the level design is pretty good. Keep it up!