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(+1)

Hey dude, you  guys are super ambitious and I think that's really good! Still, making a game where 80% of it gets cut hurts. Especially when health is involved. if you'd like, try a smaller scope next time instead of whatever you had in mind. Usually what we do as a team is come up with an idea and then chop up parts of it until only one thing is left (core mechanic), and then we build up from there.
If you decide to try our game (id really appreciate it if you do), you can see that our core mechanic was "gems that shoot you away while you shoot with them", and once we realized what we can do with it, we started with 1 enemy and then went up to 4. I would love to see an updated version of the game if/when you do release one. Keep me posted, and thank you in advance for rating our game :D

(+1)

Thanks for your kind words! i agree with make the core mechanic and then go ahead. We had that in mind at the start but i think as the week went on we kind of got sidetracked. me and my friend still have a lot to learn when it comes to time management and how to focus on whats more important rather than adding. I'll be sure to try out your game and rate it :)