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An adorable game with a neat concept! After many deaths, I realize that I was meant to die and start over so I can take a different path to collect everything. However, this was not properly explained at all. I even missed the first powerup when I first played it and was wondering why I couldn’t double jump when the two arrows showed up. This was because I actually had to jump to get it. It could use some better indicators and storytelling.

With that said, I enjoyed the game and can see some potential in it. The carrot exchange for heart at the end of the level is a great design choice. Finally, the change of music pitch and speed is a nice touch to kind of indicate progress. Good job!

thx for the feedback, really appreciate it. You were actually meant to fail to get first powerup because it costs 2 carrots and the second carrot is futhurer than the powerup. It was meant to be a tutorial on backtracking and on that you can lose hearts. Otherwise I'll try to explain mechanics more properly next time.