Nice simple gameplay of match against a clock. I noticed there isn't a fruit target at the bottom of the screen every round if might help the clarity of the gameplay loop if there was a target food item every time. otherwise it was a fun gameplay loop.
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Thanks for the kind words. The way the food on the bottom of the screen works is after 35 seconds one of the food items will be chosen to give double the time. Cashing out that food will give double the time for 30 seconds then after another 35 seconds a new food will be chosen. I did this because I wanted the player to have to "survive" losing time before making that time back plus some when the bonus time food came back. Will try your idea after the jam!