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(3 edits) (+1)

Oh goodie, I never could resist a proper feedback list so here goes!

What did you most like/dislike about the jam?

Like:

  • Harold.
  • All the Harold.
  • The generous timeframe to create a game, which I of course squandered most of so I still ended up in crunch time mode.
  • The more casual, sillier laid-back nature of the content.
  • The folks who participated. Hadn’t met this group before, but you’re a pretty likeable bunch.
  • The game length in terms of actually being able to play and rate every entry.

Dislike:

  • The game length. Hey, wait a minute! While it was great for rating the games, it sucked for actually making them. I wanted to make something even longer, but I found myself cutting content and still going over the 45 minute mark, and I really didn’t have that much to begin with.
  • The fact that quick, quirky, weird, and ultimately easy games seemed to have done better than something designed to be hard. I suppose that’s just a lesson learned though.

Where did you hear about the jam? Random forum post I happened across on the official forums.

What inspired you to join/submit?

I was aware of the Harold jam that happened last year and hated that I missed it, so I wanted to give this one a go. Harold made me do it.

If you didn’t join/didn’t submit, what was the barrier? N/A

Future theme suggestions?

I don’t really have any, other than continued excuses for Harold to kick some jealous Reid ass. I like surprises! (well, surprises like jam themes, anyway)

Do you have any assets you’d like to make available to the community for next year?

Nothing that isn’t already out there in some form or another, except my plugins. Eventually, all the plugins used for my game will be vailable as a 100% free VS alternative, but that’s not really a Harold jam specific set of resources.

Any other thoughts or suggestions?

Another Harold jam next year. It needs to be done!