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I might have been wrong about the times on my comment. I noticed when doing a video that the play timer counted too fast (when I finished Combat Basics with Alyssa, I got around 5 hours but that wouldn't be possible based on the lengths of the videos I made) then I realized it may be due to my display being over 60 Hz since my Aorus 15G laptop has a 240Hz display (my ViewSonic XG240 has a 144 Hz display). RPG Maker MV seems to have a bug where the game runs faster if the monitor is over 60 Hz which commonly affects gaming monitors and some gaming laptops. While Lawmage Academy runs fine since it has the YEP_FpsSynchOption plugin, the play timer will count too fast when over 60 fps (the Event Timer is unaffected although nothing in the game uses the Control Timer command) due to the monitor being over 60 Hz.

This could be fixed by either changing the monitor's refresh rate to 60 Hz or editing the package.json file and adding the line "chromium-args": "--limit-fps=60" to cap the game to 60 fps. I tested it with my game where I edited the file and the play timer works correctly.

Ooooh thanks for the  tip!

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I actually found a plugin that can fix this https://forums.rpgmakerweb.com/index.php?threads/accurate-playtime.104735/ It also fixes where running below 60 fps causes it to count slower. It seems to be a MV-only bug as RPG Maker MZ seems to have fixed this at least with the speed-up.

Also on part 3 of my video at 6:36, I mentioned about a minor spoiler where talking to Alyssa after gaining control of Syle would say Alyssa instead of Candidate which seems to be fixed in 0.7 since it shows the latter name. I remember playing 0.6 where it said Alyssa even though Syle hasn't learned what her name is at this point.

Thanks for this!

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I was loading some of my existing saves I use for playtesting and I noticed the time read NaN:NaN:NaN after installing Accurate Playtime (saving the old save and then loading will fix but reset at 0:00) but it works correctly with new saves. Some plugins do seem to have some odd behavior with existing saves (i.e., made before the plugin) for example, TAA_BookMenu may not work with old saves and Felskis autosave may not allow saving at least with Yanfly's Save Core.

Also I was messing around in YEP_Options and thought of making my own custom options using Javascript and Olivia's MetaControls plugin to revamp the quests so a player can toggle between pressing a button/manually viewing the quest (an idea I suggested in a previous comment) or autoviewing the quest like in Lawmage Academy. If you have saw part 5 of my video, you may have saw a Quest Autoview option. Hopefully I may join the LA Discord server since Discord would be more easier to discuss things (like code or achievements) than using itch.io's comments.

Great suggestions. I'm definitely open to these quality of life improvements. I haven't watched everything yet and I haven't installed the plugins either, but it would be great if we can compile all these suggestions in one post that you can edit and add on to later on for easy reference. When I have enough time, I will definitely look into it.

Feel free to join the Discord too. The link is in the store page and devlog post. You can surely edit your posts there!