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The way the theme gets slower and more creepy each time you start over, the idea with collecting carrots to get hearts while also having limited inventory space for both and the realisation of what is actually going on here - Love it! I managed to 100% this game and my only real complaint is the shotgun. I got all of the carrots without it since it was easier to do without the speed boost and that choice of either defending yourself with a weapon or having slower speed to time your jumps better is a great design choice intentional or not, but there was that one carrot near a death pit that requires you to double jump. You can't get it with the shotgun unless you time your jump perfectly because the speed boost makes you go over it. I was also a bit confused as to what to do at first but I think it was more of a me problem rather than the game teaching its mechanics poorly. Anyway those are just nitpicks, fantastic game!

Managing 100% and noticing all the story elements is actually pretty impressive as I've intentionally made it hard. I think game mechanics weren't taught that well, since a lot of people say they didn't get it at first. A lesson I will take to the next game. Thanks for the feedback!