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The music on this game is very good! you made it yourself? incredible! I really enjoyed the feeling of speed very fast in a get away (car?) the car you were driving could of used a little more straight polygons and it looks a little more like a clay car, I only highlight this because the cop cars looks a little more like a car to me, eitherway it was still very much playable!

I really liked how dynamic the camera felt, very cinematic how it moved when you did. This added a lot to the feeling however the constant jittering when hitting the walls was little off putting. I would love to know what you were using for your movement and collision detection.

The difficulty ramped up and you drive really fast but the controls still felt very good and responsive, this was super important for a game like this to work and you nailed it, great job! I loved this, it was very charming and whilst it might need some more time it had me entertained for quite some time. 

Keep up the great work I loved it!

Enjoyment: 3/5
Ease to Play: 4/5
Concept: 3/5
Music: 3/5
Presentation: 2/5
Use of Limitation: 4/5
Polish: 1/5

I appreciate the in-depth feedback! I feel like I need to study art fundamentals to improve the visuals/presentation. I'd really like to make  games are visually distinct and communicate a theme and  your game was a great example of that. 

Have any recommendations for sources on art knowledge?  

For the collision I was lazy and let unity handle the rigidbody collision resolution with the street walls. the jittering is caused by me incrementing the cars position manually rather than using force velocity on the rigidbody.  I personally hate rigidbody movement just too restrictive for me.  I could've just set non-physics level boundaries by stopping the car's movement in the direction of a boundary when it reaches it and take away the rigid body from the street walls.