Very challenging game. I really like that at 2nd or 3rd level you notice that you don't just collect the same thing, but something that looks like a part of a puzzle and it gets delivered whole to you at the end. Dynamic and energetic soundtrack would probably amp up the feel of this game a lot, but perhaps silence goes well with the story better. Since you have really short time for each attempt, it was enjoyable to figure out the most optimal way to beat the level and then attempt it, made you feel like a speedrunner. I have suspicion that you're pretty good at these platforming levels, and I feel you will lose a bunch of points because there will be people that could not finish most of the levels. This kind of difficulty might just be part of the game as are some super hard games, but just be aware that what is easy for you might be pretty hard for an average player. Finally, the name, aesthetic and art choice are all great. Clean and simple, but at the same time gloomy effect works great with the feel of the game.
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Thank you for the comment! When it comes to the difficulty I am a pretty big fan of tough platforming games and I just couldn't resist the sadistic urge, I even had to nerf some of the jumps because I knew that the character movement was not that great especially for precise movement and I have heard that I shouldn't make games that are too difficult for game jams. Looking back I still made the last 2 levels just a bit too hard, next time I will try to make my games easier with harder levels as an option. Anyway thank you for the feedback!