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I really enjoyed the superhot time mechanics on this one. The preservation of player momentum was a bit of a bummer, though. I often pressed one direction key and found myself moving in a different direction instead. If I have superhuman perception skills, it would be nice to have reflexes to match.

I did enjoy getting to use the extinguisher, and I was able to get fairly far with some practice. I think that slowing time was a really good way to tame the chaos. (I didn't read all the instructions at first, and it was completely impossible to play at full speed)

Thanks for the feedback! Yeah the movement is a little drifty but I felt like being able to stop on a dime using the slowmo made it too easy, and yeah I added the instructions so  that players understood what was going on.