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I also would like to see a DRM option on itch.io to avoid thinking about selling Steam keys with no build.  I would rather sell the build on itch.io, but for all the hard work/money spent on building a game, I would like to have some measure of defense against illegal distribution.

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Just a bit of potential customer feedback: I will never buy any of your games if they require steam or if you upload a DRM'd build. I came to itch.io to purchase DRM-free games and I can't imagine I'm alone in that.

Thank you for your input.  I'm definitely open to all viewpoints and will take it into consideration.   If I may ask, what about DRM specifically do you wish to avoid?   If there is a way to prevent inconvenience to customers yet still apply deterrents to piracy, I'm all for it.  

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I tend to avoid: Anything that requires activation on Steam and any standalone DRM that requires the game to be activated using the internet.

Basically, I'll only buy DRM-free games and games with serial keys that activate offline (so they're not dependent on a server, the key is checked locally and would work on a computer with no internet access).

Mostly I buy PC games on GOG.com because I know they'll be DRM-free but I shop here for other things but take extra care to make sure what I'm buying is DRM-free or if a serial/CD key is used that it's not an online check.

Thanks.  That's very helpful info.

"Piracy is a service problem" - Gabe Newell

Do consider those words for they are the way in which Steam entered the Russian and Brazilian markets and made absolute fortunes in environments that are extremely piracy-friendly.

I refuse to deal with Denuvo-encumbered games precisely because there are so many alternatives available to play instead.