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I see the same problem on Linux with an Nvidia GTX 670MX card. It's the first time I get this with a Godot game, but thankfully we have the source code so I'll investigate, it must be an engine bug.

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I could confirm the bug when running from source with a Godot build from the master branch, so I've opened https://github.com/godotengine/godot/issues/19716

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Well it's an engine bug but it happens because you're trying to load a ridiculously large PNG as icon. Change it to a normal 64x64 or maybe even 512x512 PNG and it should work fine.

Oh gotcha that makes a lot of since! Thank you for looking into that for me!