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Meltdown Hydrocooler Force's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #72 | 2.395 | 2.615 |
Overall | #84 | 2.137 | 2.333 |
Graphics and Sound | #85 | 2.113 | 2.308 |
Gameplay | #89 | 1.902 | 2.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/DarrellWulff/Meltdown-Hydrocooler-Force-Godot-Game-Jam-
First Godot game
No
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Comments
Neat concept! I included it in my Godot Community Jam compilation video series, if you’d like to take a look. :)
With this music I couldn't resist to "head banging" with my mouse, so it was pretty hard to cool down all those reactors when water goes everywhere. Also nice levels design.
Great concept. Definitely feels incomplete (but that's OK given the time and that you chose to do a 3D game!) Others have already made the same suggestions I would make.
It's a great prototype - keep working on it and it could be a really fun game.
Pretty good music and good controls. As someone else said, a feedback when hitting the reactors would be nice, the first time I tried I thought I was doing something wrong.
I definitely understand, also there were no in game instructions so It probably is pretty confusing just jumping in!
Good job, it handles well, even with moving platforms. And the shooting and smoke particles look nice.
I think you could have given better feedback with hitting the reactors, some animation , sound or color change would be nice. Also a shadow drop shadow for the character would aid in platforming sections, even so they are not that hard and the jump feels nice.
I completely agree with about the feedback! I totally wanted to make some awesome water gushing sounds and give the reactors some cool art. Thanks for the feedback!
I couldn't get the Linux or the Windows (through wine) versions working.
Stating: "... BadLength (poly request too large or internal Xlib length error) ..."
Oh no! Are you using an integrated graphics card?
Why yes, I do. I'll see if I can try it with another one later.
I also have some 32 bit build now that might work hopefully!
Unfortunately it gave the same problem.
I see the same problem on Linux with an Nvidia GTX 670MX card. It's the first time I get this with a Godot game, but thankfully we have the source code so I'll investigate, it must be an engine bug.
I could confirm the bug when running from source with a Godot build from the master branch, so I've opened https://github.com/godotengine/godot/issues/19716
Well it's an engine bug but it happens because you're trying to load a ridiculously large PNG as icon. Change it to a normal 64x64 or maybe even 512x512 PNG and it should work fine.
Oh gotcha that makes a lot of since! Thank you for looking into that for me!