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(1 edit) (+1)

Thanks for the feedback! We plan to fine-tune the controls, such as adding a crosshair, and work on the camera to make the game a little more intuitive.  Unfortunately I didn't have much experience with 3rd person cameras, and with the time constraint being what it was, I didn't have much time to figure it out. I shall play around with the camera angle and position to see if I can make it work a little better.