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That was great! Thank you so much for including controller support, my gamepad has been sitting uselessly for the past week. I play my Game Jam games on an older system, and the flame thrower in particular caused a lot of lag. Also, this is controller-specific feedback, but I found aiming rather difficult when I had full 360-degree rotational freedom. Maybe a little aim correction would help? I understand the desire to force the player to face the direction that they are moving, a twin-stick shooter would have had a very different difficulty level.

Visuals were great, the audio wasn't too repetitive, and the particles, effects, and general polish were top-notch. This was probably my favorite game of the jam so far.

Thank you very much :)

Very valuable feedback. I was thinking about making the bullets bigger, or making the character even slower if you just move the stick gently, but a bit of auto-aim might help too, I'll definitely try that out.

Lagging is a problem even on relatively good hardware when there are a lot of zombies on screen, so I definitely need to optimize some more :D (that's also why there's no webbuild, btw. That was even worse performance-wise).

Glad you liked the game though!