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Fun game!  This one has some potential.  (btw I tried out the latest version since you said you prefer honest feedback to improve the game).

Here's a few comments and recommendations from my perspective:

  • Graphics, interactions and UI are all really well done.
  • Opening the game time took a bit long and at first I thought the game crashed my computer, but eventually it loaded up.
  • Recommend you make it easier to find and kill the rats.  On a few playthroughs, the the game ended before I even saw a rat.  I played it about 10 times and wasn't able to kill any rats so I ended up focusing on the cleaning instead.
  • Would be great if your body didn't get stuck on the objects and they would get knocked out of the way when you walk.

Hope that helps.  Best of luck and would appreciate if you checked out our game too

Thank you for playing the newer version of the game instead of the official one!

All of your points are good and made me research few things, even made me research few things.


Opening the game at first might take around 10 seconds while using an HDD because of shader compilation and a memory allocation (the game wants to load 1GB of assets to your memory right away). About shaders, I will try to look for some unnecessary variants and remove them. About the memory allocation, the game should load the scene after clicking the "Play" button. I don't know why isn't it doing that way. I feel like there is some direct reference to the scene. I will look at the code and try to fix that.


About the game balance - The game works in a way that rats spawn at you within waves. Each wave gets bigger than the previous so with each wave, rats cause more and more chaos. Thanks to your feedback, I've noticed that after some point (like 7 rats and more) the wave gets so big it's gets a bit too hard to win. I will try to balance that a bit better.


And about pushing various objects by moving at them. The last time I've tried that, it caused so many issues and bugs everywhere I've decided to not do that almost immediately. For example, small items could go through the floor If you'd go over them. I might try to search whether there is a way to handle that properly but I can't promise anything.


And for sure I will review your game!

Glad the feedback helped! For objects falling through the floor (assuming you’re using Unity), try changing the Rigidbody collision detection on all your objects from Discrete —> Continuous or Continuous Dynamic.  It’s a little bit more expensive on the CPU but prevents missed collisions falling through the floor.

https://docs.unity3d.com/Manual/class-Rigidbody.html