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A nice and polished puzzle game.

Notes:

Lol @ the Japanese voices.

The menu text is very hard to read, a bad font. The first screen also goes way too fast to read what's written on the bottom.

For the breaking holes, I expected falling through one to do a flip, like the flip tiles do, not kill you. That's an inconsistency in the gravity logic.

Missing sfx for things like lasers, getting hurt, etc.

Some things on the title screen are outside the safe TV area.

Thank you for the feedback! I guess I developed too much on an emulator where fonts are easier to read. Maybe I'll release a patch about that after the game jam voting has ended.

I thought about a "logic" way to identify why some areas allow wrapping around and others doesn't. But I didn't come up with an idea yet.

The SFX for lasers etc are really missing. I guess I was missing some time to work on those. It's a bit different than other sounds because those would need to be repeated while you're getting hurt. But also something for a repolished version :)

To be honest, the safe TV area is something new to me ^^""" I only managed to play it on a modern TV yet and not on an old one. But shouldn't the UI also be off screen then?

Yes, the ingame UI is outside the safe area too.