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(+1)

It's a Trail Renderer! I basically just attached the trail renderer to the sword, set the alpha to fade from 1-0 in its lifespan, and set the size to do the same. I also took some of the smoothing features off so it looks more cartoon-like to compliment the art (that's what is creating some of the rough angles).

I'm not sure what engine you're using, but I'm sure there should be a tutorial on it somewhere. If you're using Unity,  I would recommend looking up "Blackthornprod - How to make cool trail effects - Unity Tutorial."

(+1)

Oh dang thank you so much :D I'll definitely look into it. I'm on Unity as well but I hadn't used the trail renderer, thought it was a highly convoluted creation from a particle system. I really needed this keyword, so thank you again!