Play Dojo Simulation
Rope Dart Dojo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #33 | 4.034 | 4.034 |
Fun | #129 | 3.690 | 3.690 |
Overall | #190 | 3.534 | 3.534 |
Game Design | #264 | 3.517 | 3.517 |
Audio | #349 | 3.241 | 3.241 |
Graphics | #400 | 3.552 | 3.552 |
Theme | #540 | 3.172 | 3.172 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player's controls are chaotic and there are many enemies to slay.
Did you write all the code yourself and made all the assets from scratch?
All code and art were done by the team during the jam.
The music is attributed.
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Comments
I like the idea. Great game!
Great concept, I've never seen anything like it!
Solid idea! I've been trying to understand how to draw tails for animations the way you did, any tips? Also, if you could try our game it'd mean a lot to us, ty!
https://itch.io/jam/brackeys-6/rate/1177896
Thanks ashlit1998!, We really appreciate it!
Also by tails you mean the rope?
ah no i mean the particle effect i guess? when you swipe you get a small grey line that follows you, it looks so smooth!
It's a Trail Renderer! I basically just attached the trail renderer to the sword, set the alpha to fade from 1-0 in its lifespan, and set the size to do the same. I also took some of the smoothing features off so it looks more cartoon-like to compliment the art (that's what is creating some of the rough angles).
I'm not sure what engine you're using, but I'm sure there should be a tutorial on it somewhere. If you're using Unity, I would recommend looking up "Blackthornprod - How to make cool trail effects - Unity Tutorial."
Oh dang thank you so much :D I'll definitely look into it. I'm on Unity as well but I hadn't used the trail renderer, thought it was a highly convoluted creation from a particle system. I really needed this keyword, so thank you again!
Very unique art, well matched and intuitive UI, gameplay is smooth. Overall that's a very solid game
Solid game! I liked the idea a lot. Some improvements could be to have even more slash types and powerups and reducing the movement lag and mouse icon. It was tough but fun to balance trying to get your dagger to hit the enemy vs. trying to dodge enemies. It seemed like the blue slash was way weaker than the stabbing slash and I think it would be better if they were more comparable.
This was really fun and polished! The gameplay is really great and chaotic. Really can't think about what to improve so good job!
i really like it, swinging that dragger around feels soo satisfying and i really like the handrawn style animation of the enmies, id like it more if everything rope, hand, dragger were done in that same handrawn style, pretty cool and well polished game overall.
This is my favourite game so far. There are no bugs. Good job!
Nice! This game fits with the theme in a number of ways. Swarms of enemies is chaotic enough but putting the sword on a rope took it up another level. Great game.
Wow, this game is so fun and well-polished! The mechanics are easy to understand and the idea is quite unique as well. I especially love how you make the tutorial part at the beginning. Good job!
One of the most mechanically unique entries I've played so far, nice job! One bit of feedback is the thrust is really hard to it, so maybe extending the range would help it. Also, the game feels a little repetitive after a few waves, so some enemy variety or powerups could be good
Thanks for playing! Honestly, I should have shortened the waves even more (they were almost twice as long just a few hours before publishing). And your Rope extends by 1 every wave, so the range of the Thrust does increase!
Great concept, I've never seen anything like it!
The stab attack felt too underpowered considering it's so easy to just spin the knife in circles and slash constantly. Maybe give the stab attack a little bigger hitbox? Also some powerups could spice up the gameplay a little more :D
To be honest, I ran into so many physics issues making this, I was rather lucky to even have 2 enemy types. Lol. And the Thrust gets to become more useful the longer your rope gets. Not that it's mentioned anywhere, but the Thrust seeks a target in a cone in front of it and deals 1.5x Damage.
Oh I see, thats a smart mechanic. Maybe I just need to get better :D
Great job, I would like to have some objects to health the player and I like the slow-motion effect.
i love the concept! please add more enemies after the jam, that's where i got the fun!
Nice mechanics, great job ! It was really cool !
Great work! Cute vibes too
Very Cool gamemechanics. Love the artstyle and gets very chaotic after few waves. Well done!!
Well done team! I enjoyed this game quite a bit. The swingy knife blade felt good, and the difficulty curve was a nice touch. I think the waves felt a little long overall. Once you get the bats grouped up, the waves get a little more manageable and it feels like a game of patience more than anything else. Unfortunately, I forgot about the time slow until the end of the last wave... It didn't seem super necessary. I found that in the later waves, slow movements and well timed jabs did a lot more than trying to maintain momentum. I got through on the first go and had a lot of fun doing so :)
If you ever get around to it, I do hope you try the windows version with some headphones on!
I put a lot of effort into it and Unity WebGL didn't like it very much. Lol.
Thanks for stopping by, would love to collab with you sometime!
Really well done!
Great slow motion effect