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(+1)

- The X in the main menu wasn't that clear because it's placed in the dead center between the play button (that is fairly discreet, not really standing out so I didn't notice it at first, while it's supposed to be the most obvious element) and the controls.
- Try to avoid not having a way to quit the game if you force the full screen
- Would have liked the hitbox to be more obvious, since one mistake makes you start over
- Speaking of which, starting over for one mistake is frustrating, it forces you to be so careful that...
- ... the best way to play is to pick an ingredient, move up in a safe spot until an ingredient is free. There's way too much stuff floating around!
- Confused on how the game actually works. Apparently, what's on the top left is your recipe. Right? Since picking anything else in the wrong order makes you start over. But once I'm done with the sandwich, I get an "error" sound effect, the pick gets empty and on the top right, One of the toothpicks disappear. They look like lives and since there is an error sound, I am only left to assume that completing a burger removes me a life. Is that the goal? It's a bit confusing in that regard... So I assume it means "x burgers left to craft"
- The game doesn't feel very fair as it relies on RNG to have your specific ingredients and have them free from other ingredients to safely pick them.

Aside that nitpicking, not a bad game! It feels cool to craft while having gameplay to top it!

Hi! Thanks for the great feedback! 

The error sound along with the loss of life only occurs when the time for your order runs out. Unless there's a bug we don't know about (which is very likely), you should have a success sound effect play after you complete the burger (The recipe is on the top left) with all the ingredients in the right order.

The spawning of ingredients is not completely RNG, there are certain biases in place  (that kick in at specific times) to help the with the ingredients they need.

Thanks for playing the game!