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(+1)

Wow,that was the biggest one)
Team of 4 people)
Really nice game and good programming skills,design is fun
But game is very hard to understand firstly,mine the same,so it's okey^^)
As for me,camera movement isn't great)
For your game i think the best way is to rotate camera towards player velocity(if you don't want to use mouse)
On the first location a lot of colliders should be triggers(oranges for example).
Nevertheless the game should have a chance)

Thanks for feedback! it was team of 5 people actually, we had composer joined us in the last days of jam, and he did great job in that time! :D
Camera position was changed in the end as it was better for visuals (we started with more isometric one) and probably it destroyed a gameplay a bit and we wanted to use mouse for camera move, but probably we should have more specific tutorial saying that you need to use middle mouse button (along with many things that weren't the obvious ones haha)