graphically great jam entry!
I got a problem with the flow of story and exploration as I did not found it natural and interesting tho, exploration was also tricky by the overwhelming blockers being present in most unexpected places, but with proper sound and story with some mechanics helping it, this might be a base for some nice game in the future!
ChanJohann
Creator of
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Thanks for feedback! it was team of 5 people actually, we had composer joined us in the last days of jam, and he did great job in that time! :D
Camera position was changed in the end as it was better for visuals (we started with more isometric one) and probably it destroyed a gameplay a bit and we wanted to use mouse for camera move, but probably we should have more specific tutorial saying that you need to use middle mouse button (along with many things that weren't the obvious ones haha)
I like the graphics, looking nice and simple, telling everything pretty precisely. Game itself is pretty hard, enemies can shoot from quite far distance, and fighting with a knife is not very precise, and sound of that knife attack is not so well choosen with that big reverb on it :P
Nice concept after all, nice job!
<3 Woaaah great one, I love that idea, it was hard to manouver there but I had a lot of fun in the end.
Game lacks of information how to control the ship, but with game page I was able to learn the use of throttle :P
Sound and music were great there, made a lot of atmosphere in game and over all game was pleasant... but chaotic, mostly I was just flying in one direction where I was able to not hit too many asteroids :P
Few times stucked in some places, I was able to deliver blue packages to blue portal, and didn't din't any more, died from one enemy, killed/blocked that enemy and stucked in his place :P I really had no idea what to do in this game
But except from that I really liked the music, it was very in the mood of game!
Fantastic graphics, really suit the mood there, and game is pretty decent good job.
Quite hard - I didn't went too far, as I didn't find anyway to refill health and enemies are striking pretty bad, also on my desktop it runs pretty laggy. I have found that "shop menu" that board place that it's quite too high in the way player walks there, some different menu might be a better thing here.
already played games here! pretty decent ones! and here is mine that needs still 6 more votes https://itch.io/jam/brackeys-6/rate/1176868
I like the concept! in Gameplay I only find it hard to attack enemies, as player is aiming in very narrow side. Controls weren't the best (and as game is in french it was bit tricky to find what is what) but after all I was able to get used to. Graphics and sound were pretty sufficient as well so good one!
woaaaah fantastic one just started to ba fair, I love graphic here, simple map yet chaotic events, it just is played with fun, I lack sounds here (and that music volume in menu should be on 100% on start not 0%, nobody enters options :P ) but everything else? damn it's visible how much work you put in just the idea, great one.. now I go play more :D
daaamn, the best puzzle I have played on this jam no kidding, game works fluently, puzzles are bit hard yet not impossible and very well fought, definietly I would like to see a bigger game out of it! Graphics really works well here great job!
from cons I saw here:
- when I was on the final level in the meantime music stopped playing probably loop ended or something,
- player is bit too slow, if you make mistake and want to repeat over and over it's getting boring by that
- game is too short! :P
damn I like that game, scaring people is nice idea, models are fantastic and that song is well suited
and here comes "but", that camera work is teeeerible there, rooms are quite small and all time we look outside of the walls (I was grateful that I can zoom out, I would say that when I used it more like top down game it was looking more efficient) moving with ghost is quite junky here, and there is very few interactions with environment and those which are in there hardly work on NPC's (mostly chair and fridge door were thing that I could use to scare anybody.
It all could take some polish for sure, but still had fun flying around and trying to scare them at least a little bit! :P
Oh boy that was hard, trully I wasn't able to do much there, so many balls around, even smallest that we step on will take damage to us and it's hard to see where to go.
Yet I like the idea, clearing the path with extinguisher was not obvious but quite fun in the end, sounds are also nice (but while time stops and sounds stop as well that's too harsh use of it I would say) and graphics were pretty well done!
Pretty nice project,
I liked the physical aspect of rockets as they left on map and you need to find your way around debris on map.
Game lacks a lot on the tutorials, while getting into move by arrows is not very hard but the fact that I had missles to fire I have learned from the site after I realised that I was ending game with 0 points
that music loop is pretty decent I must say, good use of EQ while we enter menu
quite simple, pretty funny,
I would like to see some minimap that would show our expanding "empire of rotating people" and make it visible what are our weak point in the defenses
Overall graphics were pretty decend, although models of player and it's "towers" might be look more obvious, I was at the beginning scared that it was some bug that I have a big box moving on the player but the I placed it and catched up the rules of game I guess it was sufficient to have it just work.
Definitely change of sound layer from a big music menu and almost silent gameplay is not a strong part of game :P