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How powerful/fast is Raylib? Is it possible to have more complex 3d scenes as the examples show ? The framework looks very nice and simple, but is that at the expense of performance

:D

raylib is a thin layer over OpenGL, it should be quite performant but I recommend profiling it first to see if it fits your needs.

(1 edit)

Ok thanks for your fast reply. I'll have a look at it :D