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Great core concept that should be explored further.

Execution is solid but in its current state the game leaves a lot to be desired. Could be better balanced and I'd really like to see enemies approaching from the distance instead of just suddenly popping at the pillars, so I could plan my moves in advance.

When I play it, it's triggering my imagination to think about all sorts of additional abilities and upgrades that could be added.  

Thank you :)