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8 pillars of civilization's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (score low for unoriginal, high for original ideas) | #11 | 4.273 | 4.273 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #22 | 4.182 | 4.182 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #24 | 3.727 | 3.727 |
Impression (score low for unimpressive, high for impressive) | #61 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great core concept that should be explored further.
Execution is solid but in its current state the game leaves a lot to be desired. Could be better balanced and I'd really like to see enemies approaching from the distance instead of just suddenly popping at the pillars, so I could plan my moves in advance.
When I play it, it's triggering my imagination to think about all sorts of additional abilities and upgrades that could be added.
Thank you :)
Nice game.
Was it only me, or is quick heal way more efficient than the big heals?
Hi, thanks for your interest! Yes, the balancing was a little weak xD
Interesting idea... I enjoyed it :-)
Really interesting strategy based game concept. I liked the idea of upgrading a skill or resurrecting a pillar after each year. Maybe add some variation to the pillars. For example you may change their colors accordingly (e.g. green for hope, red for health, ...) or add a symbol on top of each pillar. Is there a deeper reason for your choice of keys (and I'm too dumb to get it)?
Thanks for playing :) The keys were chosen with no particular intend. With more time I could have implemented customisable buttons. Same with the overall game it is somewhat compressed xD
Very cool concept.
Liked it, very cool