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(2 edits)

To be honest, I find alchemy to be overpowered. The skill (acid pot and fire pot) do an incredible amound of damage compared to any spells. The acid bottle lower armor and can do more than 300dmg. It also seems to bypass earth resistance as well (can hit even with 100% resistance). It's like the lightning orb on steroid. The fire bottle do more damage than a fireball, and it affect an entire column. The animations are quick too, so there is no time wasted.

It does not do that much at first. The damages seems to raise with the character level. However, it is a nice early AoE. I always get alchemy as soon as I can. Especially since rep can buy the unstable concoctions. In early stage, it can change the battle since you don't have an army then and it allows me to clean the mobs with juste my master (alchemist) and it's assistant (meat shield).

(2 edits)

So far Attendant/Alchemy is an incredible early game combo. Heal the meat shield then lay waste to small mobs with fire pot or nuke a boss with acid toss. Since bandage can also be bought with rep, an attendant meat shield just won't fall since he can heal himself twice in a single turn and bandage heal more than the healing spell at the start.

My main issue with this is speed. If the master is slow, you will be killed before being usefull...

YIKES!    Don't say  "overpowered"  or dev will nerf it!    (He's already been making many things more difficult almost every update!) 

Never Tried Attendant/Alch----but wait----don't both [fire/acid] require special potions?    Do you *MAKE*  them  [Req upgrades]   or *BUY* them?    [Req Guild pts]    Since this requires special potions, I'd think more Mid-game  [D21+? ]  at best?

Is Dam based on wit?
How "early"  are we talking?   B4  D21?   D14?

In 5.4 bandages can be bought w gold.   (no rep needed)

The  "bypassing earth resist"  may be a bug.  (?) 

Thanks for the info!