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(+2)

Pros: Artwork, story telling, lewd stuff from the start, quick updates/responses from developer, "cg scenes", short straight to the point text, perversion level system, free updates (with waiting period)

Cons: typos, english translation isn't quite fluent (good enough to understand), bugs (all as expected in such an early development)

Below is a more detailed opinionated review if you care to read.

Another comment stated this game is like third crisis which i can definitely see the similarities in the story thus far. Female protagonist is a captive in a town that has some sort of effect on its citizens that makes them lewd all while trying to save her female lover having to abandon all her self respect and become more lewd herself in order to save her lover. Which i do not mind what so ever, i absolutely love third crisis and its story so i will definitely be following this game and playing all the updates i can if i can find the time for them.

As it stands right now, there really isn't much to the game and can probably be completed around 15 minutes or so if you speed through it (update 0.02). The game uses a lot of the same assets you'll see in many other rpg maker games, which is also not a bad thing, id rather the developer focus on the story, artwork/cg scenes, and bugs rather than focus on custom sprites and pixel art for things such as npcs, trees, or houses. Speaking of which, im really liking the artwork for the female protagonist, i find the artwork to be more realistic and not so absurd like some nsfw artists out the there like school of lust which is also a good game but the artwork just really puts me off that game.

hint: you can speed through text by holding the "z" key if you don't enjoy the reading. But i will say, the reading is very manageable unlike other games that make you read through an entire book just to progress through the game, sure there are some typos and english translation issues, but its still very readable and can understand the message its trying to get across.

(2 edits)

thanks for your review. It kind of confirms that we reached our goals :-) We really try to focus on the important stuff and don't want to waste time on unnecessary assets. However, the next update will include some new faces for the NPCs to improve the overall quality of the game. I think it's bad for the immersion if we have two different art styles in the game.

About the translation issues: we think we will invest the next Patreon-incomes in a grammarly-subscription. We talk only English at home, but we are not native speakers. Writing dialogues is really something different than every-day-english :D

In version 0.03 (Patreon) you can already see some of the open-world-elements. These will add some playtime to the game. After completing the first quests you will be able to freely roam around at night and "hunt" for "samples" ;-) But also we really want to avoid every kind of grind, so this will always be kind of optionally. E.g. you may get some money for the samples and can buy a new outfit with it, but it will not be part of the story-line.