I understand what you mean about the questions - there is an odd conflict at times in the games between the freedom given to the player and limitations imposed. I like what you are doing with the Events. I was just not sure what was happening with the Rests mechanic.
I fleshed out rests a bit, but I don't think I addressed your question of tables. I had to fix the awful traits table first, but that's done now.
To answer your earlier question that I missed, I added a prompt or two for each agent - nothing fancy - but prefer the mechanic of the events for generating possible plots. I'm awful at figuring out plots on my own, so this was important to me.