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Cool game, really enjoyed it. The battle system and dialogue were great. While I was a little disappointed that you never get any new skills (outside of a couple items), the game was short enough and you start with enough skills for that to make sense. The items fell in a weird spot though, there was a lot of unique items, but there was never a need for any of the consumables besides the stat boosters, the materials hardly mattered, and the equipment seemed to promote tinkering and countering your upcoming opponent, but I never felt a need to prepare against a boss since they didn't pose enough of a threat to require it. Another small gripe I had was that while the animations were nice, I found a lot of them them a little slow (maybe it was my computer being slow?). Overall though, the game was really fun to play through, the tutorial area did a great job setting up the rest of the game and there weren't any dull moments throughout the whole game. The effort put into every part of the game really showed.

Gotcha. I did design the game to be on the easier side seeing as it was meant to be a silly game primarily, but your feedback is duly noted. Thanks for playing!

I'm just someone who likes difficult rpgs and can't play games without tryharding at them (half joking). I understand that there are reasons like pacing and accessibility for a game to be easy and maybe a harder game wouldn't work well with the lighthearted story (which I really did enjoy). The reason I mentioned it was actually because there was enough depth in the combat systems for me to want to optimize in the first place. Honestly, if a postgame boss gave a real challenge, or if refighting bosses gave you the option to fight a version of them with increased stats or let you fight them like a boss rush (or some other optional point of difficulty I haven't thought of), any of those would probably do a lot to quench my thirst for optimization. Again, I still really enjoyed the game, including the combat (lining up big turns is still quite satisfying, changing attack plans based on resistances keeps things interesting, and one of my playthrough's highlights was my fight against nature idolbeast taking 36 turns due to me getting in a bad stalemate situation and having to figure out what my out is on the spot).