it is possible just copy and paste this code into the custom cutscenes folder but first copy a json and then delete everything in it and paste in this code
function start(song) {
trace("wink");
FlxG.camera.visible = false;
camHUD.visible = false;
trace("help");
new FlxTimer().start(0.1, function(tmr)
{
dad.playAnim('dad animation you want to play');
FlxG.camera.visible = true;
FlxG.sound.play(FNFAssets.getSound('assets/sounds/sound in assets sounds' + TitleState.soundExt));
currentPlayState.camFollow.y = 270;
currentPlayState.camFollow.x += -140;
FlxG.camera.focusOn(currentPlayState.camFollow.getPosition());
FlxG.camera.zoom = 0.55;
new FlxTimer().start(0.3, function(tmr) {
currentPlayState.camHUD.visible = true;
FlxTween.tween(FlxG.camera, {zoom: currentPlayState.defaultCamZoom}, 2.5, {
ease: FlxEase.quadInOut,
onComplete: function(twn) {
currentPlayState.startCountdown();
}
});
});
});
}
and then just go to debug mode or the json file and add as the cutscene type your cutscene's name