sadly modding plus doesn't support webm videos the support will come when source code of week 7 comes out
rejecthumanitybecomeshoe
Recent community posts
here u go
function start(song)
{
}
function beatHit(beat)
{
}
function update(elapsed)
{
}
function stepHit(step)
{
if (step == 247)
dad.playAnim('garTightBars');
if (curStep == 240)
new FlxTimer().start(0.1, function(tmr)
{
dad.alpha -= 0.05;
iconP2.alpha -= 0.05;
if (dad.alpha > 0)
{
tmr.reset(0.1);
}
});
}
function playerTwoTurn()
{
}
function playerTwoMiss()
{
}
function playerTwoSing()
{
}
function playerOneTurn()
{
}
function playerOneMiss()
{
}
function playerOneSing()
{
}
for now there is a way to rotate the screen and zoom it in
rotating the whole camera
camHUD.angle = -5;
FlxTween.tween(camHUD, { angle: 10 }, 0.5, { type: FlxTween.PINGPONG, ease: FlxEase.quadInOut });
FlxTween.tween(camHUD, { y: 20 }, 1, { type: FlxTween.PINGPONG, ease: FlxEase.quadInOut });
place it in stephit if you want to make it rotate like that in a surtain point
zoom in shit
FlxG.camera.zoom = 1.0;
FlxTween.tween(FlxG.camera, { zoom: 0.8 }, 0.2, { type: FlxTween.PERSIST });
i recommend putting it in beathit beat with a curstep or else you will be fricked
it is possible just copy and paste this code into the custom cutscenes folder but first copy a json and then delete everything in it and paste in this code
function start(song) {
trace("wink");
FlxG.camera.visible = false;
camHUD.visible = false;
trace("help");
new FlxTimer().start(0.1, function(tmr)
{
dad.playAnim('dad animation you want to play');
FlxG.camera.visible = true;
FlxG.sound.play(FNFAssets.getSound('assets/sounds/sound in assets sounds' + TitleState.soundExt));
currentPlayState.camFollow.y = 270;
currentPlayState.camFollow.x += -140;
FlxG.camera.focusOn(currentPlayState.camFollow.getPosition());
FlxG.camera.zoom = 0.55;
new FlxTimer().start(0.3, function(tmr) {
currentPlayState.camHUD.visible = true;
FlxTween.tween(FlxG.camera, {zoom: currentPlayState.defaultCamZoom}, 2.5, {
ease: FlxEase.quadInOut,
onComplete: function(twn) {
currentPlayState.startCountdown();
}
});
});
});
}
and then just go to debug mode or the json file and add as the cutscene type your cutscene's name