Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hey, that is a beautiful and clever game. The soundtrack is perfect. Congrats, man!

(There are some tiny visual design decisions that I'd personally change, but again, they're tiiiny and it's just my point of view.)

(+1)

Thanks a lot! I would love to know about the changes you would make. UI design is not my strong suit so I'm always trying to improve :) 

(+2)

Thanks for the spirit!

- I'd try to make the UI color palette (icons, text, squares...) more consistent with the main colors of the game (those blue, red, green and yellow of the game). This tool helps a lot ⇒ http://colormind.io/

- The stage number ("3/9") takes a very important place on the screen, while is not as important info while the player is playing.

- The icons at the top, while they're pretty clear, look pretty standard and dull to me. Again, they're clear, and that is crucial.

Let me know if you agree. I'm not an expert either, but tell me if you need help with anything.

Thank you for the feedback! The icpns are indeed the standard icons you'll see everywhere so I was thinking asking a graphic designer friend of mine for a ui overhaul. Also what would you put in the place of the stage number? I was thinking of having  a move counter and a timer but I didnt have time since I barely caught the jam's deadline. Maybe in the post jam version :) 

(+1)

I'm not sure about what would I put instead of a stage (or let's say level) number. I mean, it's fine to have that info available, where the player can see it if he/she wants to know where he/she's at; just maybe smaller and not in the centre. Maybe something like "level 3/9" in one of the lower corners? Not sure; I'd try and see.