This is all still very useful and I think I can use most of your feedback to smooth the experience out. Stuff like the dash cooldown was much more painful than I thought and circle colliders for the player make it a lot easier to move around. Picking up the shuriken by walking into the enemy makes sense and I don't remember why I took that function out. I also see where I need to make it clear how the attack inputs work and I'll have to think about ways to make it not frustrating in the future. Maybe I should play with the inputs in the way you mentioned or find a way to simplify it to one button. On elements I see what you mean about it being boring by itself. I'll have to think of another way to salvage that system beyond weaknesses, maybe some debuffs would be useful if I had enemies that took more hits to kill.
Anyways thanks again for the playtest. It's the most I've learned about someone playing the game beyond them just not knowing about the rest of the moveset or finding the enemies too chunky to have fun with