Well here are my thoughts about it. First of all, it was very good game for such a short time. Of course, when compared as competition entry it doesnt hold well because of all the shortcomings it still have due to time.
I liked very much from the tutorial, although, for a tutorial it was too hard, for it took couple of ries just to get through it.
Also naturally that the tutorial level continued further was bad thing too, but i guess it was due to time.
I liked the games idea itself that you would move with arrows and defend with mouse at same time. That was very fun system although would need more getting used, hence one full level game doesnt work very well as ou would first need couple of easy levels for player to get used to the new playing system he havent got used to before.
The level was quite okay, not too hard, not too easy, difficulty was to me quite suitable, and it was also good that you could choose different approaches to the level.
I also very much like when someone tries to implement passages into mechanics. While this wasnt maybe a perfect hit, it was still a good try and i enjoyed the amount of passage in the mechanics itself. Like you were showing the way to the other guy to follow.
Also one thing that made the game slightly too easy after you realised it was that computers didnt aim at that other guy at all. However, one interesting thing passage mechanic wise, although bit wrong way around was that you could actually use the other guy as a shield for a while. So he was suffering for you.
I forgot the music and sounds, except that the guy was having very painful sounding sounds when he was being hit, so that was very well chosen sample as i could almost feel the pain he had from being hit.
I will possibly make another writing about those sounds and music (if there were any others) after i re-check your game before doing the actual voting.
All in all, very good product in such a short time, although in its current situation wont stand against the other ones that were made with more time. Had there been more time, this game could have performed very well in this competition, since the idea was very clear, fun, and working. I really liked the little there was, despite all the multiple shortcomings.