Hi all!
I know I'm super late to the party, but thought I'd throw my hat into the ring even now.
My verse: 1 Peter 2:21
To this you were called, because Christ suffered for you, leaving you an example, that you should follow in his steps.
I've always loved 1 Peter and eventually settled upon the theme of suffering, particularly that of suffering for others and suffering for doing good. While I came up with a variety of narrative approaches to that concept, I really wanted to try to work with something more driven by the game mechanics and turned to my gaming experiences with things like Dark Souls and even Super Mario World levels. Particularly Dark Souls gets the portrayal as a challenge, and some locations really do feel like you're just suffering through them. But in both cases, you're suffering through them so that you can experience the sweet triumph of victory, there's nothing like the self-sacrificial love of Christ there. So that was one thing I wanted to rectify.
The other portion from the verse that I initially was working with, was the example set by Christ detailed in the following verses: "He committed no sin and no deceit was found in his mouth. When they hurled their insults at him, he did not retaliate; when he suffered, he made no threats. Instead, he entrusted himself to him who judges justly (22-23). I really wanted to work that idea into my entry as well, so I decided to deviate a bit from my Dark Souls example and removed the ability to retaliate.
If you want to take a look at what I have so far, I threw a build up. Any feedback is appreciated.
http://students.cs.calvin.edu/~mjm87/CDN_Speedgame/
At the moment, it's definitely a bit of a struggle to gather all the triangles without dying (which I suppose lends itself towards the suffering theme). However, I'm definitely not satisfied with the notion of suffering for someone else rather than just grinding through to victory. I'm also not certain how fun it is, but we'll see. I have a couple of ideas left, but we'll see what all can be implemented in time. (Procrastination for the win)
I can't wait to see what everyone else has come up with!